A face for an object (specifies the vertices by index, plus the color of the face).
int offset #
The offset into the list of all vertices in the world.
bool outline #
Draw the outline of the face as well as filling it?
List<int> vertices #
The indices for the vertices.
Calculates the average z-value for the face based on the supplied world points (which may have been transformed).
Calculates the normal for this face based on the supplied world points (which may have been transformed).
int getVertexIndex(int i) #
Returns the index (including offset) for the specified vertex.
bool isFrontFacing(List<Point> projPts) #
true if the face is front facing given the supplied
projected points, and