AbstractRenderer3D abstract class
The base class for implementing renderers.
new AbstractRenderer3D() #
Default constructor allocates storage for the listeners.
void addChangeListener(Renderer3DChangeListener listener) #
Registers a listener so that it will receive notification of changes to the renderer.
void fireChangeEvent() #
Sends a Renderer3DChangeEvent (with this renderer as the source) to all registered listeners.
void receive(ChartElementVisitor visitor) #
Receives a visitor. This is part of a general mechanism for traversing all the elements that make up a chart structure.